Kinect particle interaction, using a Microsoft Kinect v2 camera, created with Processing
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Updated
Apr 29, 2018 - Processing
Kinect particle interaction, using a Microsoft Kinect v2 camera, created with Processing
Speed Down Machine is an installation based on a kinect, a projector and some particles
A simulation of life-like structures emerging from a simple motion law (‘cell’ cycle). By balancing individual turning angles (Alpha) against interaction (Beta), particles self-organise into "cells" and complex ecosystems.
[DEPRECATED] Particle simulation software built in processing that demonstrates complex emergent behaviour and forms life-like structures
Two experiments with VerletPhysics2D (toxiclibs).
An open source particle system for processing. V.1.0
It's show the motion of circle on a elastic bridge.
A random walk of particles over a canvas.
Attempt at a planetary motion simulation
A random walk of particles over an image mask.
Some sample code to illustrate the Processing3 platform
Rainbow Rain is a Java Processing art program.
An implementation of the SPH algorithm with an interpretation of the total energy and pressure of the system.
A waiting screen for streams with cherry blossom tree in background.
This repository contains a computational simulation developed in Processing Java to visualize the trajectory of a charged particle in a uniform electric field. The repository includes the source code of the simulation, as well as a graphical interface for real-time visualization of the trajectory.
Generates animated particle systems
An audio visualizer using vehicles with steering behaviour.
Bouncing balls with a gradient changing over time.
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