Open singing synthesis platform / Open source UTAU successor
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Updated
Mar 22, 2026 - C#
Open singing synthesis platform / Open source UTAU successor
Microsoft Text-to-Speech API sample code in several languages, part of Cognitive Services.
Fast local TTS inference engine in C# with ONNX runtime. Multi-speaker, multi-platform and multilingual. Integrate on your .NET projects using a plug-and-play NuGet package, complete with all voices.
The application for the "Learning Blazor: Build Single Page Apps with WebAssembly and C#" O'Reilly Media book by David Pine.
A Non-Official ElevenLabs RESTful API Client for dotnet
Examples on how to use Tinkoff Voicekit
基于 ONNX Runtime 的跨平台高性能 TTS 合成方案,支持流式输出与低延迟播放,支持自定义音色与中英混合生成。
Piper Tray is a lightweight system tray utility written in C# for use with Piper TTS.
The Unity EdenAI Plugin simplifies integrating AI tasks like text-to-speech, chatbots and other generative AI into Unity applications using the EdenAI API.
Qwen3-TTS ONNX export pipeline + C# .NET 10 console app for local voice generation
Cross-platform client for Yandex SpeechKit Cloud API
🖍️ This project combines multiple operations in Microsoft Azure Cognitive Services into one GUI, including QnA Maker, LUIS, Computer Vision, Custom Vision, Face, Form Recognizer, Text To Speech, Speech To Text and Speech Translation. It's very user-friendly for users to implement any operation mentioned above.
Library for Speech Synthesis and Recognition using Windows.Speech or Microsoft.Speech and optionally Kinect V1 Sensor Microphone Array
Voice100 Android App is a TTS/ASR sample app that uses ONNX Runtime and Voice100 neural TTS/ASR models on Xamarin. Inference of Voice100 is low cost as its models are tiny and only depend on CNN without recursion.
Small program that uses the TikTok API to convert text to speech
Modern .NET10 / C#14 library to normalize text (emojis, currency, numbers, abbreviations, chat slang) for consistent and natural Text-to-Speech (TTS) synthesis, targeting stream chat/donations.
Bingo game implemented using Blazor Web Assembly (WASM) and C#. The game uses WebRTC for peer-to-peer communication of up to hundreds of players; no server required!
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